Tag Archives: Media studies

Bicycles, beds, chairs, doors – the use of modern art

‘Mr. Beckett’s patient concern with bicycles, amputees, battered hats, and the letter M’ starts Hugh Kenner’s still impressive Samuel Beckett: A Critical Study (New York: Grove Press, 1961, p. 1). My previous post tried to talk about the same things, respectively a … Continue reading

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Gramophone, Film, Typewriter by Friedrich Kittler (book review)

Friedrich Kittler’s spiky and complex masterpiece of multimodal media archaeology (published by Stanford University Press in 1986) was our first book for the Cambridge books-about-books group. Not an obvious choice: it’s not about books, but there again, books aren’t necessarily codexes any more. … Continue reading

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A shout out for The Scream

‘Why is The Scream so iconic?’ a BBC webpage asks about what, as of Tuesday 2 May, is the world’s most expensive picture. It continues: ‘Professor Martin Kemp, emeritus professor of the History of Art at Oxford University … said it is … Continue reading

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On being a bit deaf

If you are not deaf, you might know someone who is. The admirable Gallaudet Research Institute gives some statistics: ‘if everyone who has any kind of “trouble” with their hearing is included then anywhere from 37 to 140 out of every 1,000 people … … Continue reading

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What is the Apple success formula? Steve Jobs by Walter Isaacson (book review)

As Steve Jobs was dying of cancer of the pancreas in 2011, it was ironic, Isaacson notes, that all the top-notch medical specialists gathered around him should have the same fenced-off departmental or ‘silo’ pathology Jobs fought all his life: … Continue reading

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16 things about white space

1. White space is the name typesetters, typographers and type designers – artists of the black – give to a presence where we might expect an absence. We can, if we choose, see a shape where the mark has not been … Continue reading

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Gaming, scrolling, icons, bloat, Wagner and the alphabet: directions in comparative media

Gaming is probably the media industry currently most fully adapted to the digital world. Music and books are the most discussed examples of media change; by comparison the development of board games into the massive gaming industry now seems (retrospectively) the … Continue reading

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